Meta is tackling the weight that makes long virtual reality sessions uncomfortable. Its new Meta VR Glasses weigh about 100 grams, while the processor, battery and storage sit in a separate module. The device is expected to reach Spain in spring 2027 at a price of 1,299.99 dollars. Meta's official blog confirms the spring 2027 release, placing the product in the premium segment from launch.
That is roughly one fifth of the weight of Quest 3. Rather than putting more than half a kilogram of hardware on the user's face, the design keeps only the displays and sensors on the head. The rest of the electronics sit in a module weighing about 300 grams, which users can attach to a pocket or carry in a bag. Meta's Connect 2026 materials attribute a fivefold reduction in headset weight to this design.
A thin optical cable connects the two parts. Shacknews also describes the external unit as housing the computing hardware. The glasses keep the display and sensing components on the user's face.
Meta showed the glasses during Meta Connect 2026. They look more like large conventional eyewear than a traditional virtual reality visor, a choice that narrows the field of view. Meta VR Glasses offer 70 degrees horizontally and 66 degrees vertically, compared with Quest 3's 110 by 96 degrees. The design prioritizes lower weight and a smaller form, while giving up wider peripheral vision. Meta's official announcement presents the glasses as a more eyewear-like alternative and acknowledges the narrower view compared with Quest 3.
The glasses use two micro-OLED displays with 2,412 by 2,288 pixels per eye. They can run at up to 120 Hz, with a density of 37 pixels per degree. Qualcomm's new Snapdragon Reality Elite powers the system. The glasses also have 12 GB of RAM and 128 GB of storage, expandable through microSD.
Battery life is rated at up to three hours when playing high-resolution content. That limit and the external module define the product's basic trade-off: users carry less weight on the head, but still have another device and a cable to manage.
Meta is targeting uses beyond gaming, too. The glasses will be the first virtual reality device certified as IMAX Enhanced. They will support 3D films, more than one hundred virtual sports events each year, and workspaces built around several virtual screens. Disney+, Prime Video, YouTube, Crunchyroll and other platforms are preparing compatible content. Meta's official materials position the device for cinema, virtual screens and productivity, alongside interactive games.
The launch price puts Meta VR Glasses firmly in the premium segment. This engineering choice addresses a physical problem that has limited everyday virtual reality more directly than another increase in processing power would. Meta has not made the hardware disappear; it has moved most of it somewhere less punishing than the user's face. That gives the 100-gram format its strongest argument and makes it Meta's clearest step toward more practical extended virtual reality use.